Fun. This game was very fun for me. I am, I guess you can call a “hardcore gamer”. I usually like games that you have to concentrate and work hard at.
Prince of Persia was released in December 2008 and is known for it’s cel-shaded art work. It was a relaxing, laid back type of game however it provided enough excitement that one can take seriously enough to learn to master and explore every nook and crannie. If I had to pick a game to compare the level of casualness to, it would be Fable 2.
The basic plot without giving away too much is that you meet a princess named Elika in possession of some sort of magic in the middle of a sand storm. You are immediately greeted with guards trying to capture the princess. As you work your way through the first “level” (which is basically the tutorial) you learn that your magical temple and the lands surrounding it is suddenly corrupted. What’s that you say? Yes, you need to save the land.
As you work your way through saving the lands, you will meet the four main bosses in the game, which your will fight a couple of times before you have a final battle. The combat system took me some getting used to. You fight the maximum of one enemy per time and instead of just a frenzy of mashing buttons and dodging moves, the fights play out like a old-school sword fight where each attack or dodge is calculated and anticipated. The basic attacks are Sword Attack, Gauntlet Attack (grab), Acrobatic Attack (basically jumping up in the air or behind them) and Elika’s Magical Attack. After a while, the battles became the same-old thing but was not “boring”. Also, there is no way to “die” in the game. Instead, Elika saves you each time you were about to die and brings you back to the previous, safest spot.
The movement in Prince of Persia is fluid once you know how to play the game the way the game wants you to play. You will have a lot of fun jumping, swinging and ceiling running throughout the paths from one place to another, which have constant obstacles for you to tackle. The terrain becomes quite easy to navigate through due to Elika’s “compass” which basically just points out the way to go.
I personally don’t mind cel-shading, so I believe it was something that adds to the game. The amazing draw distances continually make the background a sight to see. The game plays smoothly, I like the use of Elika’s magic powers however, the flying power was annoying.
All in all, I think Prince of Persia was a very enjoyable, laid back game. I personally wouldn’t spend the retail $59.99 (for Xbox and PS3) on this game, luckily i got a copy really cheap.